This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Increase your maximum Health by 600.
Heal for 160 after activating Advance.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Ammo by 8.
Activating Fire Bomb heals you for 300 over 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.