This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Heal for 300 for each champion hit by Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Each Soul Fragment gathered Heals you for 30.
Heal for 300 for each champion hit by Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Gain a 200-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received by 18% while your Bulwark is active.
Increase the Health of your Bulwark by 200.
Heal for 25 every 1s while Bulwark is active.
Gain 20% Lifesteal.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.