This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 200 after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Generate 2 Ammo after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Increase your Movement Speed while in Sniper Mode by 75%.
Reduce scope-in and scope-out time by 80%.
Activating Transporter generates 8 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Increase your Movement Speed while in Sniper Mode by 75%.
Reduce scope-in and scope-out time by 80%.
Activating Transporter generates 8 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Increase your Movement Speed while in Sniper Mode by 75%.
Reduce scope-in and scope-out time by 80%.
Activating Transporter generates 8 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 15% while Prowl is active.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Increase the size of your Fire Spit by 48%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 15% while Prowl is active.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Heal for 160 for each enemy hit by Heavy Blade.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.