This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 1000.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Reduce the Cooldown of Barricade by 0.4s.
Increase the duration of Barricade by 2.4s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 560.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Linking to a new target reduces all your Cooldowns by 0.5s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Linking to a new target reduces all your Cooldowns by 0.5s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the maximum amount of damage mitigated by Envelop by 7%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of Envelop by 1.5s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the maximum amount of damage mitigated by Envelop by 7%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the Cooldown of Envelop by 1.5s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Linking to a new target reduces all your Cooldowns by 0.5s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the Health of Barricade by 200.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Linking to a new target reduces all your Cooldowns by 0.5s.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 28 every 1s while Earthen Guard is active.
Heal for 22 every 1s while standing in Warder's Field.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 200
Increase the max health damage of Royal Presence's Poison aura by 2%.
Increase your maximum Health by 750.
Increase your fire rate by 16% for 3s when passing through Abyssal Fortress.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 100 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the Health of Barricade by 200.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 40%.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase the Health of Barricade by 200.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Reduce the Cooldown of Barricade by 1.6s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 50%.
Gain 4% Lifesteal.
Increase your Movement Speed by 4%.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Sensor Drone's Reveal persists for 3.5s after an enemy leaves its Reveal range.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.