This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal for 120 every 1s while Weightless is active.
Increase your Healing received by 18% while at or below 50% Health.
Increase the duration of Explosive Flask's Slow by 0.75s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 24%.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal for 120 every 1s while Weightless is active.
Increase your Healing received by 18% while at or below 50% Health.
Increase the duration of Explosive Flask's Slow by 0.75s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Heal for 120 every 1s while Weightless is active.
Increase your Healing received by 18% while at or below 50% Health.
Increase the duration of Explosive Flask's Slow by 0.75s.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 280 after using Pounce.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 40% for 3s after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 40% for 3s after using Pounce.
Heal for an additional 160 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 40% for 3s after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.