This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 20%.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 16% while using Shield.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 80 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Reduce the Cooldown of Envelop by 0.3s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 20%.
Reduce the time it takes to bring up Iron Sights by 45%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Increase the radius of your Distortion Field by 12%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 1.5s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of Curse stacks by 1.7999999999999998s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Gain a 300-Health Shield after dropping to or below 50% Health.
Heal for 140 for each enemy hit with Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase your maximum Health by 600.
Increase the slow strength of the rift's pulses by 15%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the speed Rift Slash travels at by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 80 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Reduce the Cooldown of Envelop by 0.3s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 80 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Reduce the Cooldown of Envelop by 0.3s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 15% while at or below 50% Health.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Heal for 240 every 1s for 3s after activating Stasis Field.
Second Chance sends you 1.2000000000000002s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 20% Lifesteal.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Increase the Health of Siege Shield by 750.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.