This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
You gain 15% Lifesteal against your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase your maximum acid capacity by 8%.
Heal for 50 after hitting an enemy with Piercing Quills.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.