This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 28%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 28%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 150.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase the duration of Hunter's Mark by 2.4s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your maximum Health by 50.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your maximum Health by 100.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Restore 40% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase the duration of Hunter's Mark by 2.4s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your maximum Health by 50.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 28%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 28%.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase your maximum Health by 150.
Increase the travel distance of Advance by 28%.
Increase the radius of Missile Launcher's explosions by 66%.