This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Heal for an additional 300 when using Second Chance.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Second Chance sends you 0.8s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Heal for an additional 300 when using Second Chance.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Second Chance sends you 0.8s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Setback are Rewound 1.5s further into the past.
Heal for an additional 300 when using Second Chance.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Second Chance sends you 0.8s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.