This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 33% while Billow is active.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 33% while Billow is active.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 33% while Billow is active.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Reduce the Cooldown of Sanctuary by 1.2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 33% while Billow is active.
Heal for 400 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 44% while Billow is active.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 150 for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.