This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase your maximum Health by 300.
Heal for 500 for each enemy hit with Shatterfall.
Increase the leap distance of Shatterfall by 20%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 2.4s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your maximum Health by 100.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your maximum Health by 150.
You gain 10% Lifesteal against your Retribution target.
Heal for 125 for each shot hit while using In Pursuit.
Increase your Reload Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Heal for 125 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.