This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 3.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.