This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your Reload Speed by 20%.
Increase your Movement Speed while firing by 10%.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
FrostFire Glide travels 5% faster.
Heal for 150 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
FrostFire Glide travels 5% faster.
Heal for 150 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Swapping to your Pistol grants 10% Lifesteal for 3s.
Your inactive weapon generates 6 Ammo every 2s.
Increase your Reload Speed by 50% while Stealth is active.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce damage taken by 5% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 100%.
Reduce the recoil of your Pistol by 24%.
Reduce the maximum inaccuracy of your Pistol by 32%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the recoil of your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the time it takes to Quick Switch to your Pistol by 10%.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the recoil of your Pistol by 30%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the Cooldown of Pounce by 1.5s.
Reduce your damage taken by 25% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce the Cooldown of Pounce by 1.5s.
Reduce your damage taken by 25% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Increase your maximum Ammo by 5.
Increase your jump height by 40% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Increase your maximum Ammo by 5.
Increase your jump height by 40% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Heal for 100 after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Gain 10% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Generate 1 ammo for every -1000 explosive damage done.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo after activating Shadow Step.
Increase your maximum Ammo by 5.
Increase your jump height by 40% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.