This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 450 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Heal for 450 for each champion hit by Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Reduce the damage your other allies take by 20% while they are within 35 units of the middle wall segment of your Sanctuary.
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Increase the duration of the Lift applied by Reckoning by 20%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.