This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.