This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Heal for 250 for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Heal for 105 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Heal for 250 for each enemy hit with Fire Spit.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 250.
Heal for 105 for each enemy hit by your Salvo rockets.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 600 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% while using In Pursuit.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Increase your maximum Health by 100.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase your maximum Health by 250.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase your maximum Health by 450.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 16%.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.