This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 30%.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 0.6s.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Flutter by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.