This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your maximum Health by 50.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your maximum Health by 50.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 2.4s.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your maximum Health by 50.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.