This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 6% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 100 every 1s while standing near any of your Turrets.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 2s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 3 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 15% while firing your SMGs.
Generate 15 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 6% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your maximum Health by 200.
Reduce the Cooldown of Nade Launcher by 0.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your maximum Health by 200.
Reduce the Cooldown of Nade Launcher by 0.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 3 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.