This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 20% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Receive 5% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 300.
Generate 3 Ammo after using Second Chance.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 17 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of Curse stacks by 0.6s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 17 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Gourd by 4s.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Heal for 520 after using Grumpy Bomb.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of Curse stacks by 0.6s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 200.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Generate 2 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 56% after getting an Elimination.
Increase your Movement Speed by 36% while Recovery is active.
Reduce the Cooldown of Net Shot by 4s.
Reduce your damage taken by 6% for 2s after using Recovery.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 17 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase your maximum acid capacity by 24%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 10%.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 51 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown