This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 120%.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 25% while Prowl is active.
Increase the duration of Prowl by 2.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 120%.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 120%.
Consume 75% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 15%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 48%.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 200 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Heal for an additional 80 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 25% while Prowl is active.
Increase the duration of Prowl by 2.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.