This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Increase your Movement Speed by 16%.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 800.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 800.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 12.
Increase your Movement Speed by 6% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 800.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 12.
Increase your Movement Speed by 6% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase your Movement speed by 50% for 2s after one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 3s.
Reduce the Cooldown of Savage Tear by 0.5s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 3s.
Reduce the Cooldown of Savage Tear by 0.5s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 3s.
Reduce the Cooldown of Savage Tear by 0.5s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize