This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 1.2s.
Generate 4 Ammo after using Nade Launcher.
Increase your maximum Health by 200.
Reduce the Cooldown of Nade Launcher by 1.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Increase Luna's deploy range by 40%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 200.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 3 Ammo every 2s.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your maximum Health by 150.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 15 units.
Generate 2 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 14% while Out of Combat.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 3 Ammo every 2s.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase your maximum Health by 150.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 6%.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.