This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 5% Ultimate charge for each enemy hit with your Ultimate.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Heal for an additional 400 after activating Battle Shout.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Heal for an additional 400 after activating Battle Shout.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 375 for each enemy hit with Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Activating Oppressor Mine generates 12 Ammo.
Increase your maximum Health by 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase your Movement Speed while in Sniper Mode by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Heal for 200 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.