This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Heavy Blade.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Increase your Movement Speed by 6% for 2.5s after getting a Killing Blow or Elimination.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Heavy Blade.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit by Heavy Blade.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your Movement Speed by 4%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your Movement Speed by 4%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Increase your Movement Speed by 4%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 8%.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 8%.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Ammo by 10.