This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your Movement Speed by 12% while in Automatic fire mode.
Decrease the recoil of Mag Dump by 10%.
Increase your Reload Speed by 15%.
Increase your maximum Health by 250.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Increase the duration of Overcharge by 0.2s.
Gain 20% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge by 2s.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Heal for 100 for each enemy hit by Broadside.
Increase your maximum Health by 200.
Increase the Healing you receive by 20% while at or below 50% Health.
Heal for 70 for each enemy hit with Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.