This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 250 health.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after using Thrust.
Restore 16% of your Booster fuel each time Salvo hits an enemy.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 50.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Restore 20% of your maximum Booster fuel after using Thrust.
Restore 16% of your Booster fuel each time Salvo hits an enemy.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your maximum Health by 50.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 100.
Increase your Reload Speed by 10%.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 10%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 100.
Increase your Reload Speed by 10%.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 10%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase your maximum Ammo by 3.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 3.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 150.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the duration of Hunter's Mark by 0.6s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase your maximum Health by 200.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Heal for 100 for each enemy hit with Fireball.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 45.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 30%.
Generate 15 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Heal for an additional 240 after activating Battle Shout.
Increase the Health of your Bulwark by 200.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.