This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 225 after activating Conviction.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 10 units.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 50.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 600.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 225 after activating Conviction.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 15% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 225 after activating Conviction.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Heal for 225 after activating Conviction.
Reduce the damage you take by 20% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 10 units.
Reduce the Cooldown of In Pursuit by 6s.
Increase your maximum Health by 50.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Earthen Guard by 0.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.