This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 24% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 250.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your maximum Health by 250.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Heal for 120 for each enemy hit with Obliteration.
Gain a 150 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.