This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Increase your maximum Health by 225.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Every Soul Charge you detonate generates 1 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 250 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Increase the Projectile Speed of Gourd by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Increase the Projectile Speed of Gourd by 30%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Increase the Projectile Speed of Gourd by 30%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Every Soul Charge you detonate generates 1 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Heal for 250 every 1s while using Shadow Travel.