This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 35%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 35%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 35%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 20%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Slither by 2.4s.
Increase the travel distance of Slither by 30%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 2.
Increase the radius of Pyre Strike by 50%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Flutter.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.