This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 2s.
Gain 5% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce your damage taken by 25% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 2s.
Gain 5% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 2s.
Gain 5% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 3s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase the Health of Siege Shield by 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 3s.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 3s.
Increase the Health of Siege Shield by 250.