This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the damage you take by 8% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Increase your maximum Health by 750.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase your Healing received by 20% while at or below 50% Health.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase the range of Vine by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)