This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after hitting at least one enemy with Skewer.
Generate 40% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Increase your maximum Health by 150.
Heal for 200 after activating Shadow Step.