This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 1.2s.
Gain a 300-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.
Reduce the cast time of Shadow Travel by 10%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your Movement Speed by 40% while Shadow Travel is active.
Increase the Healing done by Rend Soul by 8%.