This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Disengage by 5s.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Disengage by 5s.
Heal for 625 after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 625 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 625 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 625 after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 625 after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 625 after hitting an enemy with Disengage.
Increase the Knockback applied to enemies by Disengage by 8%.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Health by 150.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Heal for 625 after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.