This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 12% while Projection is out.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 12% for 3s after activating Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 5%.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Gain 20% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge by 2s.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Decrease the recoil of Mag Dump by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 16% while in Automatic fire mode.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 50.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 5%.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 5%.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 20%.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 20%.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase the Health of Siege Shield by 250.
Gain 10% Lifesteal.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Heal for 25 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase the Health of your Bulwark by 400.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 after activating Battle Shout.
Heal for 25 every 1s while Bulwark is active.
Gain 16% Lifesteal.
Increase the Health of your Bulwark by 400.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Gain 20% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge by 2s.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Gain 20% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge by 2s.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 20%.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 20%.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-health Shield for 3s after Slither ends.
Increase your Movement Speed by 20%.
Increase your movement speed by 16% for 3s after using Slither.
Increase the travel distance of Slither by 20%.
Reduce the Cooldown of Slither by 3s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Gain 20% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge by 2s.
Increase the duration of Overcharge by 0.8s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.