This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Generate 1 Ammo after using Seedling.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.