This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 16%.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the Knockback distance of Shoulder Bash by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 16%.
Gain 50% Lifesteal.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the Knockback distance of Shoulder Bash by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase your maximum Health by 100.
Gain 10% Lifesteal while using Iron Sights.
Generate 30 Ammo for each enemy hit with Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Health by 250.
Hitting enemies with Bladed Chakrams Heals you for 30.
Heal for 225 every 1s while Combat Trance is active.
Generate 2 Ammo after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 3.2s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 3.2s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 280 every 1s while channeling Restore Soul.