This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Increase your maximum Ammo by 20.
Increase the Movement Speed boost of Agility by 8%.
Regenerate 8 Ammo every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Decrease the rate of Wrath decay by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Increase the distance of each Nether Step dash by 5%.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Heal for 150 every 1s while drifting.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase the recharge rate of your Bulwark by 18%.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Heal for 220 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 375 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 2s.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Generate 50 Ammo after activating Ignition.
Increase your maximum Health by 450.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Decrease the rate of Wrath decay by 40%.
Heal for 75 for each enemy hit with Wings of Wrath.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Decrease the rate of Wrath decay by 20%.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Increase the duration of Astral Mark by 0.8s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 0.8s.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the damage you take by 8% for 2s after activating Conviction.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 1.5s.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Generate 5% Ultimate Charge after hitting your coin.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 2.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.