This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 200.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Gain a 150 Shield for 5s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Heal for 120 for each enemy hit with Obliteration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Shatterfall.
Increase your maximum Health by 450.
Reduce your damage taken by 32% for 3s after landing with Shatterfall.
Heal for 10% of the damage Absorbed by Power Siphon.
Receive 10% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase the Healing you receive by 10% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 100.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the Healing done by Rend Soul by 32%.
Every Soul Charge you detonate generates 5 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Gain a 125-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 75.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase the Healing you receive by 10% while at or below 50% Health.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase your maximum Health by 450.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after activating Nullify.
Gain a 300-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase your maximum Health by 450.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Heal for 240 after activating Advance.
Heal 120 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase your maximum Health by 450.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase the duration of Siege Shield by 0.6s.
Increase the Health of Siege Shield by 1000.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 4s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Heal for 240 after activating Advance.
Heal 120 health for each player hit by Missile Launcher.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase your maximum Health by 450.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.