This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Ammo by 9.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 400.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 22 every 1s while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 150.
Gain a 750-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 100.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 100.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.