This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Slither by 10%.
Gain a 300-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Heal for 600 for each champion hit by Juggernaut.
Gain a 300-Health Shield for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Slither by 10%.
Gain a 300-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Tossing your snake after reloading is faster and deals an additional 500 damage.