This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Generate 30 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Increase your maximum Ammo by 3.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Increase the Mana generation of Frost Bomb by 15%.
Heal for 150 after using Elemental Shift.
FrostFire Glide travels 15% faster.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Increase your Reload Speed by 5%.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your jump speed by an additonal 20% while using Weightless.
Reduces the Cooldown of Weightless by 2.4s.
Reduce the Cooldown of Explosive Flask by 2.4s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Generate 30 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Restore 10% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 6s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Movement Speed by 8% when Out of Combat.
Increase the Projectile Speed of Seedling by 6%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 1 Ammo after hitting an enemy with Defiance.
Generate 2 Ammo after activating Nether Step.
Heal for 160 after activating Nether Step.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.