This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 15%.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Increase your maximum Health by 600.
Reduce the Cooldown of Earthen Guard by 1s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Increase Luna's deploy range by 20%.
Increase your maximum Health by 150.
Increase Luna's Health by 450.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 200 after activating Flutter.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 2.2s.
Increase your Movement Speed during Soar by 7%.
Increase the distance traveled by Blink by 6%.
Increase your Movement Speed by 40% for 4s after Ice Block ends.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Reduce your damage taken by 20% while Stellar Wind is active.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 8%.
Gain 15% Lifesteal.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Elemental Shift.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
FrostFire Glide travels 15% faster.
Increase the duration of FrostFire Glide by 2.5s.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the duration and effectiveness of Crowd Control by 15%.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 24%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 200 after activating Flutter.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Heal for 200 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Disengage by 3s.
Increase the distance traveled when using Dodge Roll by 30%.
Increase the radius of Blast Shot's explosion by 15%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.7999999999999998s.
Heal for 200 after activating Flutter.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 2.4s.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.