This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ignition by 1.2s.
Gain a 100-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Heal for 150 after activating Nullify.
Gain a 200-Health Shield after activating Nullify.
Heal for 375 after activating Recharge.
Increase your maximum Health by 450.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Nullify.
Generate 150 Shield after using Protection.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Heal for 70 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Nullify.
Generate 150 Shield after using Protection.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Nullify.
Generate 150 Shield after using Protection.
Heal for 150 after activating Recharge.
Heal the target of your Protection for 300.
Increase your maximum Health by 750.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 300 for each enemy hit with Shatterfall.
Increase the leap distance of Shatterfall by 20%.
Heal for 15% of the damage Absorbed by Power Siphon.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.