This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 18%.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 18%.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Generate 3 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 18%.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 30% for 3s after using Charge.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 150.
Increase your maximum Health by 300.
Increase the distance traveled by Conviction by 18%.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 16%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase your maximum Health by 600.
Increase the radius of Royal Presence's Poison aura by 40%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.