This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 3s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce the Cooldown of Heroic Leap by 1.5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 3s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce the Cooldown of Heroic Leap by 1.5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 3s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Reduce the Cooldown of Heroic Leap by 1.5s.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Increase your Movement Speed by 36% while Recovery is active.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Net Shot by 2s.
Reduce the Cooldown of Recovery by 5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Increase your Movement Speed by 36% while Recovery is active.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce the Cooldown of Net Shot by 2s.
Reduce the Cooldown of Recovery by 5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 110 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 5s.
Generate 5 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 4 Ammo after getting an Elimination.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Increase your maximum Ammo by 10.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 30%.
Increase the explosion radius of Salvo by 45%.
Increase your maximum Health by 200.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Using an ability above Ire threshold Heals you for 150.
Heal for 225 after activating Conviction.
Heal for 210 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Increase your maximum Health by 150.
Activating Fire Bomb heals you for 200 over 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 30%.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Heal for 160 after activating Shadow Bombs.
Increase your maximum Health by 80.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase the leap distance of Shatterfall by 30%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 300.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Heal for 75 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 2.
Heal for 75 after using Poppy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Reduce the Cooldown of Withdraw by 2.4s.
Heal for 80 after using Withdraw.
Increase your Movement Speed by 3%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Generate 4 Ammo after getting an Elimination.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Increase the duration of Hidden by 3s.
Increase your maximum Ammo by 10.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Heal for 50 after activating Flutter.
Increase your Reload Speed by 5%.
Increase your maximum Health by 250.
Increase the duration of Dead Zone by 3s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 110 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Increase the jump strength of Crouching Tigron by 16%.
Increase your maximum Ammo by 4.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Increase the distance of each Nether Step dash by 10%.
Reduce the Cooldown of Reversal by 4.8s.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.