This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 50 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal the target of your Protection for 225.
Heal for 225 after activating Recharge.
Gain a 300-Health Shield after activating Nullify.
Gain a 200-Health Shield after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 50 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 50 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.