This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 35 for each enemy hit by your Salvo rockets.
Restore 4% of your Booster fuel each time Salvo hits an enemy.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 0.7s.
Reduce the Cooldown of Emitter by 3s.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 600.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Ammo by 4.
Increase the Movement Speed of any ally Marked by Mark of Fate by 6%.
Increase your maximum Health by 100.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 300.
Gain 12% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 3%.
Decrease the time between bursts of Dead Ringer's inhand fire by 20%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 100 Ammo after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.